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Sony isn't giving out a lot of gameplay details yet, except to say that you'll have a range of short- and long-range attacks, as well as a device called an ibara (Japanese for "thorn") that you use to rescue civilians from monsters or other players. So I wanted a way you could play for assorted spans of time, whether it's a minute, ten minutes or an hour." "Some people break out a smartphone game if they're just taking a train to the next station, and some people play for a whole hour. "People play games in a multitude of ways nowadays," Yoshizawa added.
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You can join in just for a bit in a really approachable manner, or you can go for a more long-span approach, join a battle where a victor's declared once per day." You have these city-state battles going on, with (for example) people fighting for points in the Kanagawa and Kagoshima Panopticons. "We haven't announced details yet," Yasui said, "but in this game, every prefecture in Japan is assigned a city called a Panopticon. Along the way, he hit upon the concept of Panopticons, in-game city-states that serve as the virtual representations of real-life regions of the world. What Yasui came up with was a game concept that'd be easy for anyone to join the fun with, whether they're a hardcore participant or just someone killing a little time. "But it was also a wonderful chance to do something I had never done before, so I took the opportunity to really think deeply about it as a game designer." "I felt like I really had the gauntlet laid down before me," Yasui recalled. So he called up Toshiyuki Yasui, game designer at Shift, for advice. Yoshizawa decided that the game would have to involve multiplayer action on the Vita without overlapping with other first-party games in the library. My company's tasked me with producing an original game that will promote hardware sales, so I looked for people that would help satisfy both motivations of mine."
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"This has always been a dream of mine, but as someone involved with entertainment, I've always wanted to start a real sensation. How did this team-up get off the ground? "It's kind of a long story," replied Sony producer Junichi Yoshizawa. This week's issue of Famitsu magazine lifts the veil a bit by printing an interview with people from all three companies behind the Freedom Wars project: SCE Japan, design team Shift (maker of the God Eater series), and game developer Dimps (best known recently for helping out on Street Fighter 4). It's a multiplayer action game it boasts a weapon system a bit reminiscent of Monster Hunter and it's set in a dystopian future where people are born with million-year jail sentences and must fight huge monsters to win their freedom. Despite originally being shown off back in May, not much is really known about Freedom Wars, the Vita title currently being produced by SCE in Japan.
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